Time travel can't save you from this. Maybe.
The Soviets have discovered an element that can harness the power of time to manipulate the age of people, objects, and the surrounding environment. But after the project goes horribly awry, you have to shut it all down. The future of Earth depends on it.
1. Gameplay
Singularity is almost certainly the only good first person shooter designed specifically for the Wii. That’s not a joke, this game was designed for the Wii’s wand and nunchuck controller design. I played through on the PC and while the game was still well designed and a good deal of fun, the controls were clearly meant for the Wii. The game allows the player to hold a weapon in the right hand and then switch to time-shifting abilities in the left hand. It’s a very well thought out design that more shooters likely would have incorporated if the Wii was more attractive to hardcore gamers. Singularity’s story involves a great deal of time travel. The Soviets somehow built a device that exploded (not on purpose, surprisingly enough) and now some Americans are sent to the island to investigate it. It turns out that the island is caught in some sort of time warp issue that causes holes to be torn between the time when the island exploded (in the 1950s) and the modern day. The player will end up having to jump back and forth between time on a number of occasions just to try and fix the situation. Using time travel in anything is very tricky, but this is especially true when it is written into a video game’s plot. Games have to explain a greater amount of story in a significantly shorter amount of time. But Singularity explains the events surrounding the island, the time travel abilities, and the conclusion for the game in a way that was definitely satisfying. I was a bit disappointed that there wasn’t really a “good” ending, but considering the game has three different potential endings I definitely didn’t have a problem with the ones they chose. Each ending has its pros and cons, so it’s up to the player to pick what he feels is the best one. Singularity isn’t perfect. There’s quite a few things I would have liked to see developed further. For example, there was this interesting grenade launcher where the player could drop a rolling grenade on the ground and control it to a target. But there was only one part in the entire game that required its use. It would have been really interesting to have a PiP-style window so that I could actually see the grenade as I rolled it around the map, but my inability to carry more than two weapons forced me to stick with those that were tried and true. This game was definitely a lot of fun and I would recommend it to my friends, but a sequel would be excellent. This game had so much potential, it would be a loss to see it fade away into oblivion.
This game took me around 10 to 12 hours to complete. It was a decent length for this type of shooter, but it could have used another couple of hours to properly finish the storyline. The end felt extremely abrupt. There are three different possible endings the player can see, but all three can be finished back to back by reloading the latest save file. This eliminates almost all replayability from the campaign. There is a multiplayer mode for this game, but it is completely empty.
Despite playing through the campaign on normal, this game was extremely easy. I died so infrequently that I hardly ever felt like I was in any real danger. Health was absurdly plentiful, so much so that despite the small number of medkits that my character could carry I was never close to running out. In fact, the most frustrating part was that I could only carry two weapons at a time. The game featured a decent number of weapons with different effects, but it was pointless to upgrade any weapons other than what I would carry around regularly. This ended up being the sniper rifle and the chaingun. 2. Parental Notices
The violence level in this game is surprisingly high. The player will have access to a small arsenal of firearms, most of which will result in very similar effects. The amount of blood in this game is very small and almost always blends in with the dark environments. Enemies can be lit on fire if they are hit with a propane tank. This will cause the target to burn and scream for a bit before crumpling onto the floor. There are also a few specific scenes where random characters can be seen burning as well. The player can also hit enemies with tanks of liquid nitrogen, which will instantly freeze the enemy. The player can then hit or shoot the frozen enemy, causing it to shatter. But the reason why the violence rating is so high is that every weapon (with the exception of the pistol) can cause dismemberment and decapitation. This is especially obvious with the shotgun, chaingun, and sniper rifle. Even if the player somehow managed to avoid blowing off an enemy’s limb, shooting an enemy in the torso with a weapon like the shotgun or sniper would result in large hole textures. There was one weapon that would allow the player to control the bullet in slow motion which made dismemberment and decapitation even easier. Even if the player missed a limb (or even landed on the ground nearby), the round was explosive. There were also places in the environment that included a significant amount of blood and gore. Frequently these places would also include dismembered bodies and body parts.
Sexuality is not a factor in this game.
Substances are a very minor factor in this game. The player can find medpacks around the game that look like first aid kits. When the player uses these medpacks, he simply wraps his arms in a bandage. A more obvious form of substance comes in the health syringes that can be found in the game. These are large syringes filled with a glowing red substance. When the player picks one up, he is instantly healed. There is no animation associated with using a syringe. Sometimes characters can be seen “smoking”. I put that in quotes because while the character makes the motion as if he were smoking a cigarette, there is no cigarette and no smoke. So really the characters are just miming.
Gambling is not a factor in this game. 3. Other Factors
There are no modding tools available for this game.
Religion is not a factor in this game.
Anti-law is not a factor in this game.
There is a multiplayer portion of this game, but when I checked it was completely empty. As a result, the online community is not a factor in this game.
Extreme sports are not a factor in this game.
While many of the situations and player abilities seem magical, the game gives sufficient information that shows that everything present in the game is technologically based. As a result, magic is not a factor in this game.
Suicide There are a few very brief sections in the game where the player can find people who have hanged themselves rather than deal with the aftermath of the facility’s meltdown. One of these incidents is given some backstory that makes the scene less of a moment designed to purely shock the character and more of a moment where the player pities the plight of the character. Weapons of Mass Destruction
There are a few sections early in the game where nuclear missiles and bombs are shown or discussed. These are only used to talk about the early effects of nuclear bombs and how they changed the scientific directions and motivations of Soviet Russia.
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