At the beginning of this week I spent some time talking about Watch_Dogs and explained that, this year, too many developers are having to split their efforts between making Gen4 exciting and making Gen3 stable. I expected only a handful of titles to get my blood pumping and make me excited about this year’s possibilities. I am extremely happy to say that I wasn’t entirely correct.
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It's all over. The sun has set on the last day of gaming madness. I managed to squeeze in a number of huge titles today. After this, I am going to take a day or two to think about what I saw and then I'll give my overall impression for the entire week.
Day 2 of E3 2014 has come and gone, and once again I got access to some absolutely unbelievable content. The Division, Destiny, Call of Duty, and so much more! Oh, and don't let me forget to mention that I got to actually play Rainbow Six: Siege. Not just see, PLAY!
The first day of E3 2014 is over. I managed to see 9 games in the brief time I had. There are definitely some "game of the year" contenders on this list. Here's just a brief overview of what I saw today.
I am going to go ahead and do something that I generally try to avoid with this site. I am going to temporarily disregard the parental content in a game and just focus on the game itself. This is going to be a discussion about Watch_Dogs, because I believe it is an excellent way to mentally prepare ourselves as gamers (or people who know gamers) for what to expect at E3, for the rest of the year, and for a decent amount of time after that. Watch_Dogs is a victim in an unwinnable game, a game that will claim more than just one victim before we can put it to rest.
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The Legendary Carmine
Andrew Clayton (a.k.a. The Legendary Carmine) is SSG's Executive Editor. He toils at the stone to make sure this site brings its readers valuable content on a daily basis. Like what we do? Want to see more? Donate to the site using the button below!
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July 2015
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