Level 2, a whole new kind of crazy. Civilians in Russia are massacred and the Americans get the blame for it. The result is total chaos, World War 3 on an epic scale. If Michael Bay and Tom Clancy got together, what they created might come close to Modern Warfare 2.
1. Gameplay
Some things have changed since the first Modern Warfare. I was surprised the graphic nature of the violence. The first Modern Warfare was relatively mild considering the quantity of violence, but Modern Warfare 2 sees a significant increase in the amount of blood. The absurdity of the situations has also increased. While the scenarios in the first Modern Warfare felt at least slightly plausible, the situations in Modern Warfare 2 seemed much less realistic. The game makes the jump from “implausible action” to “impossible action” with scenes like being airlifted straight through a 10 story building by a cable attached to a helicopter (as the building was being bombed) and using a snowmobile to jump a 100+ foot chasm to the safety of the awaiting evacuation helicopter. I certainly didn’t mind the absurdity of the action (I love crazy action movies), but it definitely gave me a different feeling than games like Rainbow Six: Vegas. The campaign was longer than I thought and by itself would have made this game decently awesome. I found the multiplayer much less interesting than that in the first Modern Warfare mostly because it was more of the same but slightly more complicated. Considering how much I had already played the first Modern Warfare, I never really felt the desire to put in the time and energy necessary to unlock all of the weapons, titles, skins, and other things that are available. I will say one thing though, if a player did want to go for all of the unlockables in the multiplayer, it easily would take them months. There’s a ton of stuff available in multiplayer. After the campaign was done I was pleased with the game, but not really enthralled. It wasn’t the kind of thing that I’d go back to and replay. Fortunately, I gave the “special ops” missions a try. The “Special Ops” missions are specific scenarios that the player can go through to test the player’s abilities. There’s a wide variety of types. Many require the player to get from one point to another. Sometimes this is meant to be achieved stealthily, other times the player is supposed to kill as many enemies as possible along the way. The real fun came in when I played cooperatively with one of my friends. We played three levels together and, though the levels were difficult at times, we managed to beat all three at the highest difficulty level. It was a complete rush. It’s one of the best gaming experiences I have had in quite some time and definitely made the entire game worth buying.
There were points when I didn’t seem to understand the exact path that the developers wanted me to follow. Sometimes this would end with me being lost for 10 minutes, other times it would end with me dying over and over again. At the higher difficulty levels, mistakes are deadly. I’m great at these kinds of games and I still would end up frustrated trying to play through the campaign on “Veteran” (the hardest difficulty level). 2. Parental Notices
Decapitation and loss of limbs is absent from this game, though. Explosions will cause enemies to fly up into the air or fall over limply, but the enemies will never show any signs of gore. There are a number of cases of scripted executions, however. For example, in one section the player will come up from a deep dive to grab an enemy and slit his throat underwater (a scene that was clearly replicated in Call of Duty: Black Ops). When the player is damaged, his screen will fill with blood spots. The amount of blood will depend on how badly the player is damaged. There were some times when the blood filled so much of the screen that I was unable to see and was easy prey for advancing enemies. There is one scene where the player is killed and immolated in full first-person view. Technically the player is supposed to be dead when his body is burned, but that isn’t really definitively stated. In the final scene, the player is stabbed by an American general. The player will eventually have to forcefully remove the knife from his own chest then use it to throw right into the general’s forehead. For those of you who have heard of the “No Russian” level, I cover that content in the “anti-law” section since its level of violence was not much higher than a normal level.
In another scene, the player will sit in a humvee as it drives down the street. On the dashboard of the humvee is a can of chewing tobacco.
3. Other Factors
That sucks, it definitely does. But there are two specific things that aid the developers. First, it forwards the storyline. The player is introduced to the leader of the mercenaries, who is pivotal throughout the rest of the game. The player doesn’t even have to kill any civilians (the other characters do enough of that). If that still doesn’t deter you, maybe the fact that you have to “allow” the mission when you start the campaign before you can access it. Twice. If you say “no”, the game will simply skip that mission and you won’t lose anything in the process. This mission should not have gotten the coverage that it did. The player will also be posed to kill potentially corrupted American soldiers. The general that they’re serving has betrayed the United States and the player is on a mission to kill that general. They’re not directly identified as American soldiers, but the fact that they’re serving a former American general seems to imply it.
At the end of that segment, the player will be required to use the snowmobile to vault a huge canyon in order to get to the evacuation point for extraction. There are numerous cases where the player will be required to rappel down cliffs. One of those instances of rappelling will require the player to slow himself as he creeps up on an unsuspecting enemy. He eventually stabs that enemy in a silent infiltration of an enemy stronghold. Towards the end of the game, the player will have to drive a dinghy in a similar fashion to the snowmobile. He will also be required to shoot enemies while driving. He will also have to drive down a white-water rapid and eventually drive right off of a tall waterfall. There are many more examples of extreme sports in this game that I couldn’t hope to cover. I’ll just say that if one person actually attempted everything that happens in this game, he’d have been killed at least ten times before getting halfway through the list.
Nuclear warfare is a serious factor in the entire game. At one point a nuclear missile is launched and explodes over the United States, causing a nation-wide EMP and destroying the International Space Station. I can’t explain how the shockwave managed to destroy the ISS in space (considering there’s no air), but the player gets a front row seat either way. He views the entire event as an astronaut who’s in space and ends up getting killed by the debris from the station. Interrogation In one scene, one of the characters gives the player some instructions while another character clearly prepares a car battery for use in an interrogation. This is clearly an unmodified car battery that would almost certainly kill anyone who was shocked by it for any length of time. The actual interrogation, however, is not shown. Civilian Massacre
As I mentioned, the “No Russian” level puts the player in a scenario where he and other characters massacre innocent civilians. Hundreds of civilians end up dead.
3 Comments
Joel
5/7/2016 09:06:59 pm
If the player skips "No Russian" would this be a 14.
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PATRIOT32756
5/7/2016 09:14:36 pm
Yeah if so because it offers you to turn it off.
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PATRIOT32756
5/7/2016 09:16:50 pm
Also if you're wondering about mature language, there is one use of f--k and around 5 uses of s--t, a--, and damn.
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