Time for a harsh landing into the sea of reality. Call of Duty has decided to take a giant step back into the mire of World War II. This time, we'll get to see the Pacific Theater in all it's hellish gruesomeness. This war is not a game.
1. Gameplay
But wait, there’s a glimmer of hope. Lo and behold I come to find that this war focuses on the extremely underplayed Pacific Theater! Why is the war in the Pacific so underplayed? Because the battles were bloody, gruesome trench-warfare style campaigns with more confusion and horror than heroes and victories. Yet the Call of Duty series has made their attempt at retelling the major battles of Okinawa and other islands in the Pacific. The result is about what one would expect, a series of costly, extremely bloody battles across tropical islands. The player can forget weapons like the MP40 and learn to use the Type 99. Panzershrecks are replaced with flamethrowers and Tiger tanks are replaced with unnamed Japanese counterparts. Then suddenly the game throws you back in Russia during the Soviet occupation of Stalingrad. While previous Call of Duty games have traded locations every once in a while to give the player different perspectives of the overall war, the contrast between the American campaign in the Pacific and the Soviet campaign in Eastern Europe is so stark that I was left completely dumbfounded as to why the Soviet side was included at all. Both campaigns were well designed and would have been excellent as separate pieces, but they were not sewn together coherently. The timeline was clearly chronological, but it was difficult to go from the jungles of Okinawa to the forests of Poland. The developers of World at War decided to forgo the previous lack of gore within the Call of Duty series and instead show what they believe is the true graphic realism of warfare. Not only is the amount of blood in the game significantly increased from previous titles, the amount of gore is so substantial that it was often times distracting. Since I prefer to use light machine guns because of their power and large magazine sizes, I was constantly barraged with soldiers who had their limbs ripped clean off as my rounds tore straight through them. As this is a Call of Duty game, the online multiplayer is almost the most prominent feature of the game. However, I found this feature to be severely lacking. As I have played Call of Duty 4: Modern Warfare, I can tell which elements were ripped directly from this previous installment and which elements were newly designed for this game. The vast majority of the multiplayer gameplay is a step-for-step remake of what Modern Warfare created but with new weapons and environments. This isn’t necessarily a bad thing, since sometimes a revamp of the environment and weaponry can lead to a vastly different experience. However, the weapons in World at War are, if anything, a significant step down from their Modern Warfare counterparts and leave much to be desired in terms of “fun”. As a result, I had no problem with almost completely ignoring the entire multiplayer section of this game and simply playing the single-player section. Overall the game was enjoyable, but not so enjoyable that I would see myself replaying it in the near future. There are other games and other titles within the Call of Duty franchise that I have enjoyed much more than this game.
As I mentioned before, the multiplayer for this game left a lot to be desired. Hardcore Call of Duty fans will almost certainly enjoy the similar feel to what Modern Warfare created, but those looking for a truly innovative multiplayer experience will find this game totally lacking.
The only other major problem I had was that my AI allies were almost completely useless. Every mission resulted in my character killing at least 50 enemies, usually double that and sometimes triple that amount. In real life this sort of accomplishment would result in a Medal of Honor, but for this game it’s just another battle. While my friends did occasionally manage to hit an enemy (and sometimes kill that enemy), it was more common to see the enemy forces rush my allies and slice them to bits while I was attempting to take out an entire enemy line single-handedly. 2. Parental Notices
Even smaller-calibur weapons will result in splashes of blood coming from an enemy’s body. In one level the player will call down an airstrike onto an enemy beach. As the player crosses the charred beach, Japanese soldiers (or what’s left of them) will fruitlessly try to crawl inland toward safety. The opening sequence of the game shows a captured American soldier being burned in the eye with a cigarette by his interrogator before the P.O.W. has his throat slashed. Many of the Pacific sections of the campaign will allow the player to use a flamethrower to light enemies on fire. The player will use the flamethrower frequently since it has unlimited ammunition and is deadly at close-range. Enemy soldiers who are on-fire will continue to walk and try to put themselves out for a short time before dying. In the Soviet sections of the campaign, the player will have access to Molotov Cocktails, which can be used to light enemies on fire.
3. Other Factors
As there are no women in the entire game, it would be difficult to include some sort of sexually-based mod. However, one mod actually replaced the banzai attackers with extremely low resolution supposedly female characters. I say supposedly because the “women” had no hair. They wore what seemed to be a blue skirt and had what could be described as “breasts”, but it was an extremely poor mod. Think of a 10 year old’s drawing of a girl and that’s about what these characters looked like.
This type of online community is almost entirely unavoidable if one wishes to play any Call of Duty title, so players should not be caught completely unaware. However, it significantly decreases the amount of fun a single player can have with this game.
Later in that same sequence, the player must jump from the third story of a building to a river below. Late in the game, the player can use mortars to take out enemy mortar pits. For those of you unfamiliar with what a “mortar” is, it’s basically a mini unguided bomb that is normally fired from a tube. However, the player picks one up in his hands, hits the bottom of it on a hard surface to arm the mortar, and then throws the mortar at the enemy. Make no mistake, this is an absurdly dangerous act that could easily result in someone’s death in real life. Grenades are designed to do this exact same thing without a tenth of a danger to the user.
While the language early in the game was not noticeable, late in the game it became a nuisance. Every other word was some sort of four-letter expletive. I can appreciate the fact that the script was trying to convey the anger and frustration of the American soldiers, but it got a bit out of hand at times. Interrogation / Torture The opening sequence of the game is of the player and a few other American soldiers, captured by the Japanese, while they are being interrogated. One of the soldiers, choosing to stay defiant, has a cigarette put out in his eye before his throat is slashed. Booby Traps In one early mission, the Americans find a downed plane. A few of the soldiers begin to check the pilot to see if he is still alive when there’s a “click” and the cockpit explodes in a shower of flames. The Japanese had evidently booby-trapped the dead pilot, knowing that American soldiers would check him to see if he was still alive. Suicide Late in the game, German soldiers are seen hanged from trees. One of the Russian characters briefly explains (while in open combat) that these are the soldiers who knew that the end was coming and who chose to kill themselves first. Kamikaze On the mission where the player is in a plane over the Pacific, kamikaze pilots fly themselves into the sides of American ships. This happens frequently during the intense battle sequence. Suicide Bomber
While I can’t 100% prove that this happened, on more than one occasion enemies that I believed were dead pulled out and dropped a grenade as I walked past. They may have been in the process of dying, (which is where my confusion comes in) but it happened at least twice as I played throughout the game. It could have happened more often, but I only saw it happen twice.
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