Isaac is having some relationship issues. Isaac discovered that a planet-cracking ship had discovered something horrible. Unfortunately, everyone thought he was insane. Now the colony where he is being kept is being attacked by something. The difference this time is that Isaac is running from more than just the monsters in the colony...
1. Gameplay
Dead Space 2 does an excellent job building off of the story of the first game and answering some of the questions that the first game left a bit open-ended. It also introduces a few new and often compelling characters and has some excellent twists (more on that later). Unfortunately, the creators seem to have not noticed what made the first game so “suspenseful”. In the first Dead Space, the player was walking into what was essentially a crime scene. Yes, people were still occasionally dying, but for the most part the violence was over. The odds of finding any survivors were extremely small, so the game became more about the player’s own survival and not about trying to rescue others. The few “survivors” were either so badly mauled or so psychologically broken that there was no point even attempting to save them. Dead Space 2 takes place as the necromorphs are beginning to attack a space colony. The beginning of the game shows civilians running from attacking necromorphs. While the number of civilians at the end of the game is obviously hovering around zero, I still always felt compelled to find and save every civilian I could. In the end you only save one person, but I was always somewhat annoyed that Isaac never even attempted to save any of the civilians that I could hear screaming through locked doors. The other problem was that I never once feared for my own safety. I was very familiar with the weapons that I had available to me (since the vast majority of them had been carried over from the previous Dead Space game), so I knew exactly how to best tackle the necromorphs. What made things even easier was that the majority of the necromorphs were also carried over from the previous Dead Space game, so I never had to change my tactics when dealing with them. But there were some highlights with the game as well. Aside from the fact that this was still a very well designed, smooth game with a good story, I loved the interactions between Isaac and the hallucination of his girlfriend. Their conflicts were compelling and his reactions to her felt genuine. I actually felt pity for Isaac, who clearly felt responsible for his girlfriend’s death. There were other characters that were equally compelling. Isaac’s two allies always made appropriate responses to the situations they were presented with and never made any idiotic monologues as so many games are prone to include. Nothing felt forced between the characters, which is a huge plus in my book. Overall this game was definitely enjoyable but not nearly as interesting as the first. It was definitely worth the price that I paid, but don’t get it for the multiplayer.
The problem with length occurs at the multiplayer. The multiplayer should add at least a few more hours of replayability. However, the poor matchmaking feature significantly detracts from the fun of the multiplayer game modes. As a result, I played through just a single multiplayer match and had no desire to try another. The specific problems with the multiplayer game mode are discussed in detail in the “Online Community” section.
The only thing that might come relatively close would be the “stab yourself in the eye with a huge needle” part. Frankly I found it unnecessarily disgusting and way too easy to fail and have to redo. Seriously, who voluntarily (without anesthesia) stabs themselves in the eye with a huge needle? 2. Parental Notices
The player frequently be required to kill necromorphs. The easiest way to do lots of damage to these monsters is to shoot off their limbs. When this happens, blood and other biological material sprays from the stump where the limb was severed. While this happens often throughout the game, the truly gruesome violence occurs in the interactive cutscenes in the game. For example, in one section an insane psychiatric patient attacks a woman with a screwdriver, sticking it into and removing her eyeball. The patient then taunts the player with the eyeball, which is still impaled on the screwdriver. Failure to complete interactive cutscenes properly can result in the player’s violent death. For example, late in the game the player is attacked by a man who is wielding a sort of harpoon gun. If the player fails the event, the player’s head will be blown off by the speargun. Blood and gore abound. If the same cutscene is performed successfully, the player ends up taking the speargun and (even after being impaled in the hand by a spear), uses the gun to shoot the man in the throat. Cue the blood. The player will frequently find dismembered body parts (and the bodies from which parts have been removed). I could go into the other elements of blood and gore found throughout this game, but by this point it shouldn’t be necessary. Needless to say, this is an extremely violent game.
The player can find some ashtrays with cigarette butts. However, cigarettes are never seen being used.
3. Other Factors
That being said, Unitology is still prominent in certain sections. The beliefs and history of Unitology are explained in detail in the church, which players will have to navigate through in order to progress onward in the game. The cultish atmosphere of the church is made very evident.
However, as humans the player’s choice in weapons and extra abilities are based on the player’s level. Higher level players will have a greater access to weapons and powers, each of which are specifically designed to help the players achieve their goal. Unfortunately, this usually results in the wholesale slaughter of lower-level players by upper-level players. This system is fairly flawed no matter what game uses it, but it’s especially frustrating in Dead Space because of how quickly the necromorphs can be killed. The online game mode was much frustrating than it was fun.
This includes one section where the player is actually in space flying around. Instead of being confined to a room or set of rooms (as is normally the case), the player can fly as far away from the level as he wants. I never tested exactly how far the player can get, but the game never gave me an indication as to where it ended. There are at least two sections where the player will be “ejected” from one place to another. The idea is that the player has to cross a large gap of space within a very short period of time. So in order to go thousands of feet in a matter of seconds, the player puts himself either in some sort of capsule and is fired in the desired direction at high velocity. For one of these ejections, the player has to make a very painful crash landing.
Early in the game, one of the psychiatric patients frees Isaac with a homemade shiv. After going on a brief rant about how everyone is dead anyway, the patient takes the shiv and slits his own throat in front of Isaac. There’s a lot of blood and gurgling noises. Scary Images As this game fits into the “horror” genre, it makes numerous attempts to scare the player or create a sense of suspense. There are far too many examples to mention them all and most of these examples cannot be captured adequately in a screenshot. But one particularly obvious example occurs within the first few minutes of starting the game. The player is rescued from an insane asylum. The man doing the rescuing is talking to the player but is attacked by a necromorph and is almost instantly transformed. The player watches as the man’s head deforms and breaks apart in graphic detail. Most of the scary images have to do with some sort of violence or threat of violence. The sense of suspense that made the first game so entertaining was removed from Dead Space 2, though. Overall I never found this game to be particularly scary, but I can see how a younger audience could easily get nightmares. Human Disfigurement The primary enemies in this game are known as “necromorphs”. They are disfigured humans that have been significantly mutated by the Marker and other necromorphs. It’s a pretty gross process overall. The disfigurement doesn’t stop at adults either. Mutated children and infants are found in the game. They’re unmistakably children and infants too, it’s not like they could be taken for midgets or something. At the end of the game, the player is attacked by the head of the colony’s law enforcement. Something has evidently gone horribly wrong because the man has been horribly burned on his entire left side.
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