Reagan's Star Wars on steroids. Occasionally a game rolls around that is designed to showcase a new piece of technology. Endwar shows off the revolutionary Overlord voice-recognition software. The player uses voice commands to control ground troops. Endwar: Bringing hands-free technology to games.
1. Gameplay
Systems like this have been attempted in the past but they’ve almost all fallen completely flat. It’s extremely difficult to design a voice-recognition system that can quickly obey specific commands, but that same system is made even more complicated by the fact that there are a multitude of languages spoken around the world and within those languages a multitude of accents. The new “Overlord” voice-recognition technology that is used in EndWar takes all of that into account. Not only does it support different languages (English, French, Italian, etc.) but it also supports different accents. This means that a gamer from the deep South will have the same gameplay experience as a player from the Midwest or West Coast. After playing this game extensively I can testify to the fact that the voice recognition technology is superb. After I calibrated the volume on my microphone I hardly ever ran into any problems. The only times I really had issues were when I was causing a problem. If I slurred my speech or gave an incorrect command, sometimes the computer would say “Unable to comply”, but these were normally rare occurrences. While the voice recognition technology was great, players will have to use the mouse or controller for some basic tasks. Designating that a unit move to or attack a “target” meant that the target had to be designated using the cursor. Normal enemy troops had a designated number (i.e. “Hostile 1”), but sometimes random map-based troops would not have such a number, which would mean that the player would be required to manually designate when a unit should attack that specific target. The only major problem I had with the game was the fact that the entire thing was barely a “game”. I associate games, especially ones with a single-player campaign, as having some sort of storyline that the player has to accomplish via specific smaller goals and benchmarks. EndWar had a basic storyline but it might as well have not been included at all. The player picks one of three sides and goes out to conquer the other two. That’s the entire story in a nutshell. EndWar is an excellent showcase for a new piece of technology. It clearly demonstrates how voice-recognition can and should be included into more games. Unfortunately, I consider this barely a “game” at best. If you manage to find it for less than $20, by all means pick it up. Otherwise, rent it or borrow it from a friend. It’s definitely worth trying.
There are a number of online game modes including a sort of internet-based campaign. However, I found the online gameplay even more boring than the single-player campaign. I tried a few matches but the overall feel was so slow that I switched back to the single-player campaign and haven’t had a desire to try the online mode again.
However, the way that the matches are set up can be unbelievably frustrating. Most matches will pit two players against each other. Each player has to capture a majority of the “control nodes” and hold those nodes for about 5 minutes. After that 5 minute period is up, the majority-controlling player wins. If either player loses all of their troops and all of the “resources” used to call in more troops, that player loses and the other player is victorious. There’s a catch though. If one player captures the majority of the nodes, the other player has the opportunity to use a “WMD”, which is basically a nuclear strike. This means that the winning player has to spread his troops out so that when he captures the one node that would push him into “majority” territory, the enemy player cannot call down the WMD and wipe out the winning player’s entire army. This happened to me on more than one occasion and it’s unbelievably frustrating. Suddenly I was going from steamrolling the enemy to barely clinging to life even against a supposedly easy opponent. The WMD element is an excellent way to keep the match balanced but it should have been done in some other way. 2. Parental Notices
Even when players have ground forces fight against anything, only a small amount of blood is ever shown and no gore ever occurs. Dead units will disappear quickly. Most of the combat is vehicle against vehicle, so explosions will happen. However, the energy that normally comes from combat is completely lacking in the voices of the units. This is an absurdly mild game overall almost to a fault.
3. Other Factors
The premise of the game is that the oil fields of the Middle East were destroyed by nuclear warfare. As a result, Russia becomes the world’s largest exporter of oil. The player also has the opportunity to use “WMDs” during almost every match. The actual weapon is some sort of satellite-based kinetic missile. Terrorism The entire war starts because terrorists attack key installations for the three largest superpowers. The European target was a major oil refinery that, if destroyed, would have had a huge impact on the economy of the world. The United States target was the launch station of the Space Shuttle in Florida. The terrorists strike the United States again by hacking into a European anti-missile space satellite. The satellite destroys the space shuttle as it takes off, killing every astronaut on board. The United States takes these actions as a declaration of war and use it as justification to attack the Europeans.
2 Comments
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6/8/2012 11:02:21 am
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