This is his "grr" face. After years of fighting itself, humanity is now forced to fight an enemy that surges up from underground. Marcus, Dom, Cole, and Baird have to battle their way through throngs of these "Locusts" and find a way to stop the impending downfall of mankind...
1. Gameplay
At the time, there weren’t many games like Gears. Gears combines a third-person camera and a very good cover system to offer an experience that isn’t like any other. While the gameplay area is linear, it doesn’t seem so because the Locust can pop up anywhere around you. Often times you’ll push forward to take a position, then have to turn around and fight back a counter-attack that literally emerged from the ground behind you. It makes what would normally be another slow-moving tactical shooter into a fast-paced roller coaster of an experience. The storyline is actually very interesting. The game opens with Dom breaking Marcus (the two main protagonists) out of what is clearly an abandoned prison. Almost immediately both are thrown back into combat against an enemy that emerges from underground. Dom, Marcus, and a few other squadmates have to find some way to stop the Locust invasion, and it’s not an easy process. The best thing about this game is that it encourages cooperative gameplay. Dom and Marcus are always together fighting the enemy side by side. Neither one can rush forward and try to do everything himself. It requires at least a rudimentary understanding of teamwork. Don’t play this without someone you trust to have your back. This is definitely one of my favorite games of all time, and I highly recommend it to anyone who meets the age requirements.
There is also a multiplayer game mode with some interesting game modes. While Gears is a shooter, it’s a much more tactical game than Call of Duty or Halo. It leads to a game that requires team gameplay to a greater extent than most other games require.
Secondly, friendly NPCs are slightly useless. They will attack and kill enemies on occasion, but they are thoroughly unable to revive my player if I take too much damage. On the other hand, players must make sure that the NPCs are revived if they go down. If an NPC is left down for too long, the NPC will die and the player will fail the mission. This can be particularly annoying if an NPC goes down outside of cover, since it will require the player to leave cover, revive the NPC, and then return to cover while getting shot at by the enemies. Lastly, the final boss battle was absurdly difficult on the highest difficulty level. You have to finish it co-operatively with another human because the computer will be entirely unable to follow the formula required to deal damage to the boss. Even then it took my friend and I dozens of tries to get it perfect. 2. Parental Notices
The player is also able to “down” enemies. When an enemy is downed, they will go onto their hands and knees and begin to bleed out. Players then have the opportunity to run up to the enemy and perform a “curb stomp”, in which the player flips the enemy onto his back and crushes the enemy’s head with the player’s boot. There is also a sniper rifle in the game. If the player manages to get a headshot on most enemy types, the enemies head will be decapitated. There is also a large composite bow called the “Torque Bow” which can have the same effect. Torque Bows fire explosive-tipped arrows which, if an enemy (or player) is hit by one, will cause the target to explode and “gib” (see "Definitions"). Also, there is one section where General RAAM (the main antagonist) impales a Cog soldier on an oversized sword. It's not as violent as the chainsaw animations, but it can be tough to watch considering it's all shown in slow motion.
However, because the line is only implied as a bet and because of the lack of gambling anywhere else in the game, the rating is still zero. 3. Other Factors
There's another part where the Dom and Marcus have to jump onto a fast-moving train together. It's rather unrealistic considering they somehow magically speed up to connect with the train.
At the end of the game the players have to release the "lightmass bomb". It's basically a series of nuclear missiles that target the underground lairs of the Locust. A number of times in the game, the player has to use the "Hammer of Dawn". The Hammer is a series of satellite-based lasers that can be aligned to devastating effect. They mostly work on small-scale levels, but are the only weapon that can be used to destroy heavily-armored enemies such as Berserkers.
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