Time, Mr. Freeman? Is it really that time again? Gordon Freeman, a theoretical physicist with an uncanny ability to survive major catastrophies, is thrown into a police state and finds himself leading the revolution. It's time for humanity to take back Earth.
1. Gameplay
As Freeman’s cosmic prison fades out of view and a real train fades into view, a small taste of what the developers created is displayed. Graffiti-covered stone walls, abandoned trains, and exhausted refugees convey the idea that City 17 is a place of supposed sanctuary in an otherwise hellish world. The huge big-brother-like screens looping a “welcome” message from Dr. Breen, the city’s administrator, give the clear impression that you are just a pawn in a gigantic game of chess. City 17 is a Soviet-esque city controlled by a brutal police force and an even more brutal military. Citizens are selected almost at random to be “interrogated” or sent to Nova Prospekt, a prison notorious for taking prisoners but never releasing anyone. But players will learn more about that later in the game. As I said before, police brutality is rampant in this city. The citizens are scared of the “Civil Protection” units and with good reason. Civil Protection doesn’t need a reason to break down a front door and arrest all of a building’s occupants. This is 1984 but to an even more insane degree. When this game first came out it revolutionized the way that games are played. It was the first game to include in-game cutscenes. Players never leave the perspective of Gordon Freeman. Even when other characters are discussing plot-related events, something which would usually result in a camera pan or a cutscene, Half-Life 2 gamers can wander around the room and interact with various objects. The characters in this game aren’t just believable, they’re realistic. At no time do you feel like “that person is doing something abnormal” or “they shouldn’t be acting like that”. Every conversation, every action, every decision that the characters in this game make are logical and easy to explain given the circumstances under which the game takes place. It’s the kind of thing that many games strive for but few manage to achieve. This game (and its predecessor) took the video game industry from creating bland, storyless violence machines to full on interactive novels.
If you paid less than $30 for this game, you might as well be stealing it. It’s definitely worth that much.
That being said, there were few other real problems with this game. Most of the time things are explained well and events happen that compel the player to naturally move in one particular direction. One more thing to mention; there have been a few people who say that motion sickness can be a problem while playing Half-Life 2. Valve has even mentioned this as a possible issue during gameplay. They have suggested that a smaller field-of-view will be more likely to cause problems. Switching to a true widescreen setting might solve some of these problems, but since I don't get motion sick from this game I have not been able to test the problem. 2. Parental Notices
If the enemy is close to a wall, blood can sometimes appear on the wall as well. Gore is almost completely absent from the game. However, large rotary blades can be used to slice headcrab zombies in half. The player will occasionally find burned or mutilated bodies. These bodies are usually found in areas that have been deserted by people because of headcrab infestations. Some rooms are filled with a lot of gore to indicate how much death went on over an extended period of time. The player can also use some objects and traps to light zombies on fire. The zombies will yell and walk towards the player while on fire before dying.
3. Other Factors
However, as with any modable games with female characters, there are some nudity mods. Modders have created some reskins to give Alyx larger breasts, lacy underwear, and in some cases remove her clothes entirely. These mods were not difficult to find but unless a player goes searching for them specifically it’s unlikely that they’ll be noticed. I hardly ever play any of the Half-Life 2 mods, the game is awesome enough without them.
In the “Ravenholm” section the player meets a sort of mad priest named Father Grigori who helps the player escape the zombie-infested town. Father Grigori constantly refers to the infested as his “congregation” and uses other religious terms. Late in the “Ravenholm” section, the priest guides the player through a zombie-infested graveyard. A number of the graves have crosses on them.
The player ends up leading a rebellion against the government. Throughout the entire game the player is fighting against the law enforcement. Eventually the player violently overthrows the entire regime. However, while anti-law acts play a vital part in the storyline of this game, it should be noted that the law within City 17 is no longer just. The game never makes the efforts of the rebellion seem questionable, and the only reason that the rebellion did not begin earlier was because there was no person physically able to resist the might of the Combine.
As if driving past an oncoming train wasn’t dangerous enough, there are two times early in the game where the player will have to deal with full-sized trains on foot. In one, the player will have to briefly outrun an oncoming train. In the second, the player will have to jump onto the roof of a train and use it to get to the other side of a gap. The player will also have to drive an airboat throughout one long section of the game. The airboat is basically used like some sort of hovercraft in that it has both air and land capabilities. The player will have to make some pretty spectacular leaps with the airboat and will float safely down to the water without taking damage. The player will be chased by a fully-loaded attack helicopter throughout half of the airboat level. In one section after the rebellion begins, Gordon and Alyx get to a destroyed bridge and need to find a way across. Alyx scales the side of a building to get a better view.
As was mentioned earlier, City 17 is a police state unlike any other. The police will actively beat down any citizen that they notice just to maintain the violent, tyrannical order currently in place. There are a number of times, especially early in the game, where citizens have clearly been beaten to death by the Civil Protection. Headcrab Zombies One of the smaller enemies is known as a “headcrab”. These weird bug-like creatures can jump on a human’s head and “couple”, which turns the human into a sort of zombie controlled by the headcrab. The player even sees the process in action once in the game. There are three different types of headcrab zombies each with a different type of headcrab host. Normal zombies are slow and weak, but the faster headcrabs are more like dogs that have the ability to climb up piping and leap high into the air. There is also a sort of poisoned headcrab. While the poisoned headcrab is unable to directly kill the player, if the player is bitten by a poisoned headcrab his health will go to 1. Eventually the player’s HEV suit will administer an antidote to the toxin and his health will return back to its previous level. The Combine deploys headcrab-filled missiles to make an area permanently unlivable. Almost every area in the game that is infested with headcrabs will be devoid of human life. Human Disfigurement The Combine’s main law enforcement group, known in the game as the “trans-humans” is a species of “humans” that have been surgically modified to be physically superior to the citizenry of Earth. The Combine also surgically modifies human prisoners and turns them into “stalkers”. The stalkers are humanoid but have had their legs removed at the knee and arms removed at the elbow. Metal pieces have replaced these parts. The human’s face has also been removed and replaced with a metal plate. It’s not very pretty at all. Reproduction Suppression One of the things that Dr. Breen mentions during his broadcasted “chats” is why the Combine uses the reproduction suppression device. In short, the human population of Earth is prevented from reproducing so that the Combine can have direct control over their numbers. The suppression device emanates from the Citadel. Kidnapping The Combine kidnaps the leader of the resistance, Eli Vance, and takes him to a sort of horrific version of a prison. Later, Alyx Vance is also captured and taken to the Citadel. Nova Prospekt The main “prison” for City 17 is more like a concentration camp than a prison. Prisoners are kept in metal strait-jacket sized cages and kept on the walls of huge metal rooms. The entire prison is cold, grey, and metallic. The message of the Combine being cold, heartless, evil things is hard to miss in Nova Prospekt, but younger gamers might miss much of the significance of the location.
3 Comments
5/27/2012 03:58:40 pm
Wow i like every one picture the way of action's are nice.
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Jonah Mann
3/16/2013 01:56:25 am
I'm not demanding that this review be changed, but based on similar ones that I've read on this site, the amount of violence and anti-law that this game contains seems more worthy of a recommended age of 16 and a minimum age of 14. I get that the government in the game is corrupt, but I still feel that many 14-year-olds may compare this to real-life authority. It's just my own opinion though.
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Timothy P.
7/28/2014 02:03:47 am
I think someone who is 14 years old knows the difference between corrupt police in the video game, and cops in the real world.
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