![]() A bomb goes off, thousands die, and a man's life is changed forever. Cole now has the ability to manipulate electricity. As New York comes under fire from unknown sources, Cole has to choose whether he will be the savior of the city or its damnation.
1. Gameplay
I believe my expectations for inFamous were too high. I went in after listening to my friends talk this game up for years. I expected it to be more fun than Prototype. This isn’t particularly fair, but unfortunately inFamous is a victim of my expectations. I wanted something that would give me the power of a superhero, but instead I was forced to deal with idiotic civilians and a constraining morality system. The game was definitely fun at times. I liked the story, the main character was believable, and everything wrapped up well. The powers that I used regularly were well designed, but almost all of them were surprisingly weak. When I hit someone with a bolt of lightning, I expect them to go down. And where was my Emperor Palpatine electricity fingers? I’m controlling electricity, I want to feel powerful! But most of that was likely negated by my overwhelming desire to choose the “good” morality path. In choosing to avoid civilian deaths, I was significantly limited. I couldn’t choose the powerful, sweeping attacks that would wipe enemies out in an instant because they’d wipe out civilians as well. I didn’t mind stopping every few feet to heal a random civilian (who was clearly well enough to get up before I jolted him with electricity), but avoiding killing civilians was a chore. Seriously, who would live in a city where they could, at any moment, be struck repeatedly with bolts of electricity from a rogue superhero? I didn’t hate this game, not by a longshot. I definitely want to try the sequel. I’m itching for it actually. I’m hoping that the problems I ran into in this game will be solved in the next. But I would have a hard time recommending this game to friends unless they wanted to get a clear picture of the story.
This game took a pretty long time to complete. There were a good number of missions and many districts that the player could (and would have to) clear in order to progress. Clearing districts makes completing missions significantly easier, so I expect that most players will clear most of the districts before completing the game. There is also some replay value with the morality system. The story isn’t completely different if the player is evil, but the way that characters treat the player changes depending on how good or evil the player is.
I’m still not completely accustomed to the Playstation control scheme, so that could explain most of my frustrations. Really, I never felt as powerful as the story made me out to be. This game is often compared (favorably) to Prototype, a similar style game, but in reality they’re completely different. This game is more about control and the morality system, where Prototype is more about sheer power. But what was extremely frustrating was that I would lose a point of morality for every civilian that I killed, whether I meant to do it on purpose or not. This wouldn’t have been a major issue except that the civilians would constantly run between myself and my targets. This meant that I could only ever use smaller, less powerful precision strikes rather than my larger, more powerful attacks. Throwing cars was always a gamble, since a rogue car could crush a nearby civilian. And yes, my friends did make the argument that it was intended so that the player felt restrained by his morality, but it defeated the point when I was unable to effectively kill my targets. It just wasn’t fun. The problem I had with civilians was present throughout the game, so it’s not like it could be avoided in certain areas. This was just the way the game played out. 2. Parental Notices
Despite its constant presence, violence is not a particularly significant factor in this game. The player will be able to use electricity in different forms to attack enemies (and potentially civilians). Most of the time the player will likely stick to the targeted bolts for precise hits on enemies. These hits will cause a jolt of electricity to be transferred from the player to the target, damaging the target instantly. However, there is never any blood from any of the player’s attacks. No matter how devastating, enemies will only ever be shocked with electricity and then fall down. Some attacks may send the enemy flying into the air, but there is never any blood or gore from any of these attacks. The only time blood is present is if the player gets hit by an enemy. Blood will splatter on the screen to indicate that the player is receiving damage (and to show exactly how much damage the player has received). The player and enemies can cause explosions, but these will only ever result in an enemy flying away. There is no blood or gore from explosions.
There is a character in the game who is the source of some sort of tar-like mind control substance. She is romantically involved with the main antagonist and is basically like a combination of Poison Ivy and Catwoman. In a number of very confusing conversations, she claims to have had sexual encounters with both the main character and the main antagonist (the confusion is cleared up at the end of the game). While sex is never depicted in this game, this particular female character evidently has a phobia of clothes. She only ever wears a black open hoodie. That’s it. Some sort of tendrils cover her lower regions and the hoodie covers just enough of her chest to only show cleavage, but she is otherwise completely naked.
The most obvious “substance” is a sort of toxic ooze that can kill civilians and damage the player. There will be a number of missions where the player has to choose to either have the ooze hit him (the positive morality choice) or let the nearby civilians be infected by it (the negative morality choice). The substance does seem to have some mind-control properties, but its composition isn’t explained in language that makes sense.
Gambling is not a factor in this game. 3. Other Factors
There are no modding tools available for this game.
Religion is not a factor in this game.
The specific amount of anti-law content in this game will vary depending on the player’s moral alignment. I played as a “good” character, and as a result I ended up helping the police more than hurting them. They would give me tasks like “take these prisoners to jail” or “our police station is under attack” and I would do my best to get things done in a lawful manner. But despite being as careful as possible, I did have some problems with the local law enforcement. Early in the game I had to attack and kill riot police officers in an attempt to get out of the city. Even in missions where the police were trying to help me, these officers would usually end up so close to the enemies that I had a tendency to inadvertently kill them. It was extremely difficult avoiding collateral damage. Playing as an evil character will lead to much more frequent open confrontations with local law enforcement. However, the police forces are often lost amongst the various normal enemies that the player will face.
There is no multiplayer mode for this game.
The main character’s powers give him the ability to run quickly, climb up pretty much anything that he can grip, and even glide. The player will make use of these abilities frequently in order to get around. The player can also jump from any height and survive the fall. The only thing the player cannot do is swim. The player also has the ability to slide along electrified cables and train railing. It’s basically like using a supercharged magnet to glide along at very high speeds. It would be impossible for anyone to do this in real life, and attempting to do so would very likely electrocute them.
This game is basically a video game version of a comic book. The main character is hit by some sort of a bomb-like orb that absorbs the energy from thousands of people and transfers it to him. This gives him the ability to control electricity. The player will use his electrical powers constantly over the game, since they are his primary means of attack. It will also be his primary means of health. As the player attacks enemies, he will progressively lose stored up electricity. In order to heal and be able to continue using his powers, he must steal electricity from sources nearby. Power boxes, power lines, and even vehicles are all viable sources of electricity. Somehow the player’s electricity manipulation also allows him to see the residual electricity from dead bodies. If he needs to figure out what happened to a civilian or other dead person, he simply reads their electrical signal and follows the “ghost”. Also, somehow electricity heals just about any wound. The player will find civilians wounded on the ground, and he can “heal” them by shocking them. These aren’t people having heart attacks, these are people who just got hit by a car or who were shot or something. The player could also use electricity to slide along electrified power lines and rails. It was an awesome effect that significantly reduced travel time in the city.
Kidnapping There are a few missions where characters are kidnapped and the player must choose whether or not to rescue them. Players choosing the good morality path will almost always rescue them, while players choosing the evil morality path will almost always choose not to. Human Disfigurement
The Poison Ivy-like character is clearly human, but has been disfigured by whatever caused her infection. However, the disfigurement isn’t major (except for her tendril underwear).
1 Comment
11/23/2019 02:18:37 am
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