A young boy goes on an endless quest to find his sister (or some female character). Unfortunately, there are plenty of obstacles along the way. Hopefully he makes it out of this alive. Though I doubt it.
1. Gameplay
I took some time recently to try out some “indie” games. Deadlight was one and Limbo was the second. Both are side-scrolling platformers designed to include some puzzles and action sequences but most of the game surrounds the narrative and the way it is told by the developer. Unlike Deadlight, Limbo is more of a work of art than a video game. It’s not a bad game, it just requires a certain mindset and a willingness to try a game that isn’t fast-paced explosive Call of Duty action. Limbo has no dialog, no text (other than the menus), and no explanation of who the character is nor what his motivations are. The player has to piece things together as he goes along. I felt like this was an oversimplification of a game. I wasn’t being told a story, I was being told two sentences stretched out over three hours. “Boy needs to get to girl. Boy struggles.” The end. This wasn’t the thought-provoking masterpiece that I was led to believe. It’s just a higher quality flash game.
This game is extremely short and priced to be that way. I completed the entire campaign in around 3 hours on my first playthrough. There are a few achievements and hidden objects that the player can find, which gives some replay value. However, there is no multiplayer and there are no choices in the campaign, meaning that unless the player is trying to find these hidden items or trying to complete a personal challenge, there is very little reason to go back and play this game more than once.
There were some sections that were fairly confusing, but for the most part the game can be figured out fairly easily provided the player exercises patience and analyzes the situation carefully. Every puzzle in the game can be completed, and as long as the player reminds himself of that there shouldn’t be many issues. 2. Parental Notices
For the most part, violence is a minor factor in this game. When it does occur, though, it is somewhat significant. The game is entirely black and white, so blood is almost impossible to see. But almost all deaths are fairly violent and many involve gore. The player will have to avoid buzzsaws, turrets, and large animal enemies in different sections, most of which will have the same effect if the player dies. For example, if the player gets shot by a turret, the limbs that are shot will fall off with a small amount of blood and the player will have to restart from a previous save. Buzzsaws and bear traps behave in a similar way. The spider enemy will try to impale the main character. It will use its long legs to stab down through the main character’s head and then shake the lifeless body off. It’s a somewhat surprising, disheartening method of failure. The only enemy that the player will actively kill is the spider. First the player will use a bear trap to cut the spider’s legs off. Then, later, the player will pull the last leg off in order to solve a puzzle and progress. The player can go throughout the entire game without seeing most of these, though. The game can be completed without dying. If the player manages to accomplish this feat (no easy task in some sections), the player will miss most of the violence previously described.
Sexuality is not a factor in this game.
Substances are not a factor in this game.
Gambling is not a factor in this game. 3. Other Factors
There are no modding tools available for this game.
Religion is not a factor in this game.
There is no anti-law present in this game.
There is no multiplayer portion to this game.
Extreme sports plays a minor role in this game. Since this is a platformer, the player will fall from somewhat unrealistic heights and use different methods to ascend or descend levels. The level of unrealism is mitigated by the fact that the player can die if he falls from too great of a height. The most common form of extreme sports is when the player has to climb ropes or other objects to reach higher levels.
Magic is not a factor in this game.
There are no other factors in this game.
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