It takes more than one nation to win. A top-secret mission to destroy terrorist weaponry ends up uncovering a plot to distribute and use high explosives across the world. Now a group of US Special Forces must team up with international military units to neutralize the threat before it escalates.
1. Gameplay
The Medal of Honor series is well known to fans of first-person shooters. The series saw a reboot in 2010 that, while imperfect, was definitely interesting and worth a sequel. Medal of Honor: Warfighter is that sequel. While it tries to approach some tough subjects, the brevity of the campaign keeps this from being as awesome as it should be. The best way I can describe this game is with an analogy. For those of you who watch the Game of Thrones television series, it would be like watching one episode of the series without seeing any other episodes. You can clearly tell that it is something that has the potential to be amazing, and the part that you have seen is intriguing enough to make you want more, but it’s not nearly enough to be satisfactory. The content is taken completely out of context and loses much of its magic. But it is still amazing enough to make you want to get more. Unfortunately, there is no more when it comes to Warfighter. I really liked the campaign, but it felt like there was so much missing. I wanted to get a greater insight into the personal struggles of the main characters. I wanted to know what the motivations of the characters were. Why do they love their job so much that they would be willing to sacrifice their lives and time with their family to go out on mission after mission. It is something that should have been better communicated but I thought was completely absent. The multiplayer is fun, but its best elements are more mechanical than visual. Hardcore gamers should be pleased that dedicated servers are included, peek-and-lean is included, server browsers both in-game and via the Battlelog website are included. It’s all designed to appease gamers and make up for all of the flaws that competitors have yet to fix. This game was good. It won’t be winning any “Game of the Year” awards, but it was definitely worth playing.
The campaign isn’t particularly long. It’ll give players a decent 6 to 10 hours of gameplay, but there isn’t much incentive for a replay after it has been completed. It’s an interesting story but it’s not Shakespeare. I found it interesting enough to keep track of once, but I have no desire to revisit it. The multiplayer does significantly increase the replay value. The levels are designed to be small enough for squads of units to work together against the enemy team. The different classes and large number of unlockable weapons / attachments will keep hardcore gamers interested for weeks if not months. The true length of this game will depend on how much the player enjoys the multiplayer. Those who like it will find nearly endless replayability. Those who don’t will likely put this game down within a few hours of picking it up.
I could go on about the technical issues and small things that the majority of players won’t ever run into, but for the most part that’s pretty small beans. There are some larger issues with the multiplayer, such as players spawning in buildings or under the world, but those will likely be fixed soon. Some of the weapons / classes in multiplayer can get very frustrating in the hands of the right players. This goes especially true for the TAC-50 sniper rifle, which is usually a one-hit kill. There are other frustrating classes, but that one weapon is one of the most frustrating in the game. Skilled players will be able to outflank these snipers, but not always. Be prepared for some frustrating multiplayer matches. The players in this game are skilled and the mechanics can make things frustrating when a team is outmatched. Some of the game modes are poorly designed, and heavily favor one side or the other. Defenders in combat mission or hotspot will almost always lose. There’s no changing that unfortunately, so just hope that you end up on the attacking team most of the time. 2. Parental Notices
Medal of Honor: Warfighter is a first-person shooter, so violence is going to play a key role in the gameplay. For the most part things won’t get too over the top though. When enemies get hit, they’ll react and some blood will shoot out of wounds, but it’s not easy to see considering most enemies will be killed over medium to long range. The most graphic parts are the sounds that will come from an actual impact. Hits to the body and limbs will give a somewhat wet crunching sound. Headshots will make the sound of a melon getting hit with a sledgehammer. If you don’t know what that sounds like, imagine a wet hollow splattering sound. It’s not visually graphic though. The game will technically reward players for headshots. Killing an injured enemy with a headshot will make a white skull icon appear on the HUD, killing an uninjured enemy with a headshot will give a red skull. These skulls don’t actually do anything though, so it’s more for the player’s ego. The player will be able to melee enemies, but this is very difficult to pull off. There are very few scenarios where the player will be close enough to enemies to hit them with the tomahawk. Enemies do a lot of damage and can be absurdly accurate with rifles, so closing that distance without dying is nearly impossible. If the player does manage to get close enough, there are a few melee animations that the player might perform. None of these are especially graphic, however. The only “brutal” execution that the player can perform multiple times is actually performed in the multiplayer. If the player manages to sneak up behind an enemy, he can “humiliate” the enemy. This involves slashing the enemy’s knee then, while the enemy is kneeling in pain, smashing the enemy’s face with the tomahawk. It’s pretty satisfying to pull off just for the feeling of dominating your enemy, but it’s still very difficult to pull off. There's one level where the violence gets a bit more graphic. In it, the main character is kidnapped and his older mentor is executed in front of him. The execution is somewhat graphic, and it causes the player to go on a violent rampage where he beats enemies down with his bare fists. On two occasions, the player will see enemies that have been lit on fire and are walking around in shock before their ultimate demise. These are extremely rare, however.
Sexuality is not a factor in this game.
Substances are not a factor in this game.
Gambling is not a factor in this game. 3. Other Factors
There are no modding tools available for this game.
Despite the fact that the player will be fighting terrorists, they are not overtly linked to any religion or religious sect. As a result, religion is not a factor in this game.
Anti-law is not a factor in this game.
Players in this game are going to face a fairly diverse online community. I found myself facing off against players from many different nations. I know this because a number of them had their microphones on and were chatting away in different languages. One of the English-speaking players mentioned something about hating how foreign gamers talk non-stop, but he didn’t go any farther than comment to himself. Many of the players of this game are going to be skilled. The game appeals to a more mature set of players, so I wouldn’t recommend using this as a springboard to enter the world of multiplayer shooters. For those who believe they are at least somewhat learned in the ways of shooters, the online community is intelligent and dedicated, making playing this game online a lot of fun.
For the most part, extreme sports are not a factor. The player doesn’t run particularly quickly and can’t jump very high. The player can slide along the ground for a short distance if he crouches after sprinting, but that’s the only thing that happens on a regular basis. There are some rare exceptions. In the beginning of two of the levels, the player will jump out of a plane and parachute into the combat area. It’s a method of insertion that Special Forces do use, so it’s not turned into some sort of extreme action-movie type activity. The second time this happens, though, one of the parachutes fails to deploy. The main character grabs the character with the failed chute and uses his own chute to slow both of their descents. It’s a complicated maneuver, but skilled operators could probably pull it off in real life. There are also the two driving levels, in which the player will have to drive at high speeds in dangerous scenarios. These levels are a bit like the driving sequences in an action movie (i.e. The Bourne Identity). They’re realistic, but would be extremely difficult to perform in real life (without serious consequences).
Magic is not a factor in this game.
Kidnapping In one level, the player and an ally kidnap one of the members of the plot to distribute and use P.E.T.N. The “victim” is knocked out and shoved in the trunk of a car. Later, the player ends up getting t-boned by a large SUV. The driver of that car ends up kidnapping the player and his ally and taking them both to a ship off the coast of Pakistan. Weapons of Mass Destruction The main characters are looking for a special form of explosive called P.E.T.N. In the prologue, the player blows up a truck full of the substance. The explosion causes a subsequent chain reaction of massive explosions. This is enough to nearly sink a huge cargo ship as well as knock over three dock cranes. Later, the player blows up an entire mountain with a small store-room of P.E.T.N. This substance isn’t nearly as deadly as a biological, chemical, or nuclear weapon, but it’s still devastatingly powerful. Execution
In one scene, one of the main antagonists is interrogating two of the main characters. After one of the men gives an unsatisfactory answer, the antagonist takes a pistol and shoots the character in the back of the head.
0 Comments
Leave a Reply. |
Like what we do? Want to see more? Donate to the site using the button below!
Not sure what a term means? Read the definitions!
Not sure what a review section is about? Find out more information!
|