A corrupt government is chasing you. You must escape its minions and prove your sister's innocence before they catch up with you...
1. Gameplay
The game, while somewhat frustrating, is definitely very different than other games I’ve played. I had fun trying to figure out the different routes while avoiding the enemies. The first-person view made it feel like I was the one pulling off all of the cool acrobatic moves that Faye was doing. The combat mechanics were particularly awesome. They were simple but the player is able to pull off some stunning moves that will leave an opponent disarmed and confused. What’s even better is that the player could run through the entire game without firing a gun once. It’s definitely nice to be able to play a first person game that not only doesn’t require the shooter aspect but also encourages players to not fire weapons (there’s a difficult-to-obtain achievement for not firing a weapon once in the game). I had two big problems with the game that stem from one common source. I like to take time to think about my next move. I prefer to act strategically. This resulted in two problems. First, the game is designed to flow smoothly. The player is almost never supposed to stop moving. However, when you don’t know where to go, you have to stop and look around, which kills the momentum. Secondly, in almost every level the player is being chased by the authorities. Move too slowly and the player will be gunned down by heavily-armed SWAT members. So the player doesn’t have much time to stop and think anyway. Most of the time I was just going for what I thought was best and praying that it was an action that got me a little closer to the end of the level (if not a little farther from the cops). Overall, a satisfying game, but not something I’d replay any time soon.
There are tons of time trials for the player to attempt. The time trials mostly boil down to sections of the main campaign divided up into playable chunks. There are also time attacks, in which the player attempts to beat a chapter of the campaign within a certain time. The problem with both is that the times required are rather absurd. Unless a gamer is either naturally gifted or spends countless hours training to become better, the gold times are nearly impossible. Times are automatically uploaded to leaderboards, but the times on the leaderboards are so absurd that it’s not worth taking the time to attempt to beat them. Altogether this game is very short. It’s fun and different enough to warrant at least a second playthrough, but after that I doubt players will pick it up again.
The entire game is supposed to flow smoothly. The player is never supposed to stop. Yet without playing through the game at least once before hand, or seeing someone else play it, the player is often left wondering where to go. This breaks the free-flowing element sometimes required in order to progress. 2. Parental Notices
The player can also shoot enemies. The player doesn’t have guns but can disarm a gun-carrying enemy and use that weapon against them. The game doesn’t necessarily discourage use of weapons, but it can be beaten without their use at all (there is an achievement for beating the game without shooting any enemies). While the weapons vary in size and power, the player has to get rid of them before they can continue very far.
3. Other Factors
There are a lot of things the character does that are not physically possible. For example, one scene has the player slide down a sloped glass building, then jump off the slope to another building without taking damage. Damage from most falls can be averted with a somersault. Many larger falls have conveniently placed padded mats that can also prevent damage.
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