Now you're thinking with portals. Around 300 BC a man named Euclid, sometimes known as the "father of geometry", came up with the idea of Euclidean Space. In 2007, Valve created a game that took that idea and blew it to kingdom come.
1. Gameplay
Portal is a very complex first-person puzzle game. The only objective is to solve the puzzle presented to the player. Usually the solution is “get to the other side”, but the specific means of achieving that solution will vary depending on the situation. It sounds simple, but the “portals” make this game a serious mind-bender. The entire game involves the use of portals to solve the puzzles. These portals are interlinked in such a way that if the player enters one portal she will emerge out of the other portal and vice versa. This means that the player can go from one side of the room to the other instantly, a concept that can be difficult to grasp especially at high speeds. This game is extremely funny in a dark way. GLaDoS will constantly make remarks to the player about the player’s performance and will throw random curve balls later in the game. It’s difficult to describe, but it’s the kind of humor that makes you laugh and get a bit scared all in the same moment. Portal is extremely friendly to people of all ages. It will require some complex problem solving skills (after all, it is a puzzle game), but it’s the kind of game that anyone can pick up and enjoy.
Again, to be fair, the first time someone plays this game will take some time. The puzzles seem very complex and require some very different thinking. The length of time a player will take to solve the puzzles will be significantly longer during the first attempts. There are also a few extras that the player can try. There are a number of challenge modes where a player can only take a certain number of steps or only use a certain number of portals. These modes are made increasingly difficult by things like using a round ball instead of a cube to hold down buttons (the balls tend to roll away) or by sentry turrets that are protected by cages, forcing players to work around the turrets rather than simply knocking them over.
There is a slight risk of motion sickness though. I have heard a number of players complain that they can’t play Portal for more than a few minutes before they start feeling slightly nauseous. This isn’t true for all players, but it’s likely due to the motion blur that is included in the game. The motion blur can be very disorienting, especially when the player is traveling at high speeds. It could also be due to the fact that it can be difficult to decipher which way is up and which way is down. The portals can change things very quickly and it takes a sharp mind with a good grasp of 3D space to anticipate exactly what is happening while the player is in motion. 2. Parental Notices
Some levels will have gun turrets that the player must either maneuver around or knock over. The turrets can shoot the player. Blood can sometimes be painted on the wall if the player gets shot, but it usually looks more like melted crayon than blood. Later in the game the player completes the test and is placed into a large furnace to be burned to death. The player has to use portals to get out of the situation.
3. Other Factors
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