Nelson Tethers left a ton of loose ends back in Scoggins, Minnesota. This time he's going back for the answers that everyone wants. Sometimes those answers will require a bit of cold, hard logic to get. The answers are out there.
1. Gameplay
Puzzle Agent and Puzzle Agent 2 should have been the same game. Both follow the same story. The first Puzzle Agent ends abruptly without any conclusive ending. Fortunately, Puzzle Agent 2 wraps everything up rather neatly. They both have relatively the same mechanics, the same characters, the same locations. If both had been part of the same “Puzzle Agent” game, the game would have been about 8 hours of mostly fun, sometimes frustrating puzzles with interesting characters and stories. It’s unfortunate that the most memorable thing about the game isn’t any particular puzzle or character, it’s the fact that the experience in Puzzle Agent 2 is extremely short and you absolutely must play the first game to get what’s going on at all. I liked the characters and some of the puzzles offered a challenging but fair and fun experience. The game was lighthearted, which is exactly what I expected. It’s not a kids game, which is a bit strange, but not unwelcome. Puzzle Agent 2 has Nelson Tethers, a member of the FBI’s Puzzle Research Division, go back to Scoggins, Minnesota to tie up all of the loose ends from the first game. The entire game hinges on puzzles. These aren’t subtle puzzles specifically tailored for the story or game, these are literally just brain teasers, the same kind of thing I did in 5th grade. Granted, some of these puzzles might be too challenging for the average 5th grader. Some of the puzzles were designed exactly like GRE questions. But to those who want to try something challenging and mentally stimulating, this is the thing to do. If you get both games for cheap, the overall experience is pretty fun (excluding a few very frustratingly vague puzzles). Just make sure to play both, otherwise the experience will be pretty unsatisfactory.
This game is short. Extremely short. As I mentioned before, it should have been tied with the previous game, but oh well. I completed the entire thing in around 3 hours. Every puzzle in the game in about 3 hours. It was fun, but it could have used a lot more content.
A lot of the puzzles were a completely fair challenge and a lot of fun to try. Some of the puzzles though, were absolutely infuriating. These mostly had extremely unclear instructions which left me completely baffled. Most of the time this came in the form of the “monosaki” number puzzles. However, the instructions for the puzzles in this game were overall much better than those in Puzzle Agent 2. 2. Parental Notices
Violence is not a factor in this game.
While one of the female character is awkwardly forward and meant to seem sexual, this is an extremely stereotypical encounter and is very brief. There is nothing sexual at all in this game.
One character can be seen smoking a pipe. However, his appearances in this game are few and far between. The only other “substance” in the game comes when Tethers gets injected with a sleep agent. The specific nature of this sleep agent is never discussed.
Gambling is not a factor in this game. 3. Other Factors
There are no modding tools available for this game.
Those who played the first Puzzle Agent will know that the “hidden people” are part of a superstitious, almost religious folklore and that a few of the townspeople practically worship the things. However, this is not discussed in Puzzle Agent 2. As a result, religion is not a factor in this game.
Nelson Tethers is an agent of the FBI. He used to be on the Scoggins case, but was taken off when higher levels of authority took over. He uses his vacation time to go back to Scoggins to finish the case. While technically this doesn’t break any laws, it probably does break a few rules of ethics. Eventually though, he does have to work directly against that “higher level of authority” in order to bring everything to an ultimate conclusion. He never kills anyone, but he does throw rocks at an agent as a distraction. He also has to subvert the local law enforcement of Scoggins in order to get more information about missing people.
There are no multiplayer modes for this game.
Thethers drives a snowmobile to get around the city. However, there are no snowmobile chases or anything else extreme. As a result, extreme sports are not a factor in this game.
The hidden people have mysterious abilities. Assuming they’re real (which I’m not 100% convinced is true), they have the ability to give people knowledge just by whispering to them, make people disappear at will, and possibly other abilities that may have been lost in translation. Either way, those little gnomes are definitely magical.
There are no additional factors in this game.
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