Resistance: Fall of Man is an alternate timeline game. Sometime around World War II, Russia let loose an alien horde. Now England and America stand as the lone holdouts, but the battle for England is failing. It's up to one soldier to infiltrate the enemy base and save England.
1. Gameplay
It can be very difficult to go back and play older games. While I have no experience with the Resistance series yet, there are parts of Resistance: Fall of Man that were heavily influenced by the old guard of shooter games. Even excluding this, it was a grind to get through the game. The story was definitely interesting, but it was unfortunately broken up by long, boring fight sections coupled with annoying enemies and sometimes unfairly difficult AI even on “Normal” difficulty. Resistance: Fall of Man takes place in a world where some sort of virus broke out of Russia. This virus causes infected individuals to turn into “Chimera”. Imagine bugs and aliens mixed together, because that’s basically what most Chimera look like. The intelligence of the Chimera combined with their sheer numbers have resulted in the complete decimation of Europe, Asia, and most of the United Kingdom. The Americans are trying to make a push to reclaim England before the last members of the human resistance fall, but it’s almost a wasted effort. The story was definitely the highlight of the game. Narration is not done by the main character, which makes for an interesting peek into both the main character’s actions and how those actions are perceived by other characters. Unfortunately, the depth of both the main character and his allies is extremely limited, since there is almost no story development during the actual combat. This is doubly unfortunate because it makes the majority of the game into a boring shooting gallery and forces the player to drudge through hordes of enemies for hours between cutscenes. There were some breaks in the monotony, most of which came when the player was given the opportunity to pilot vehicles. These were by far the best sections, since they allowed the player to quickly cover ground while killing tons of enemies. It was a stark contrast to the normal gameplay, where the player was forced to figure out how to use his underpowered weaponry to take down enemies. The fact that I am still interested in the story despite my complete dislike for the gameplay gives me hope for the sequels. However, this is definitely not one of those games that I would willingly go back and play.
This game likely felt longer than it actually took to complete. The main campaign took around 8 to 10 hours to complete, but the last few chapters were brutally long. These would be significantly longer if the player had difficulty against certain enemies, since dying usually caused the player to redo long sections of a level. Still, for players who enjoy the shooter of the game, there is more than enough to keep those hardcore fans happy. There is also a multiplayer mode for this game. Despite this game’s age, there are people playing online. However, I found the multiplayer to lack the cleanliness and the innovation of more modern multiplayer games, so I don’t think this will have much longevity for most players.
Most of the frustrating elements of this game simply have to do with the “legacy” pieces that have carried over from older first person shooters. Most of it has to do with the health system, which is a somewhat ridiculous combination between a regenerating health system and an archaic point-based health system. Unfortunately, while the player’s health will regenerate up to the nearest quarter, it regenerates extremely slowly and health can be completely absent at the times when the player needs it most. There was also one weapon that was extremely unfair, especially in the hands of the enemy. This particular weapon has rounds that can penetrate through anything. Barrels, pieces of metal, windows, vehicles, walls, cliffs, etc. are all useless against this weapon. There is literally nowhere the player can hide to remain safe. This is normally bad enough, except the enemy can track the player’s movements through the walls, so even while I’m running and trying to hide in a corner well out of vision, these rounds keep coming at me. Almost all of the weapons felt extremely underpowered. The only exception was the sniper rifle, which was usually a one-hit kill if the player managed to get a headshot. Unfortunately, ammunition for the sniper was so scarce that even in the areas that were clearly designed for its use I had to seriously debate whether it was worth potentially wasting the ammunition if I would need it for an even more difficult battle soon after. 2. Parental Notices
As this is a shooter, violence is a constant element in this game. Most of the time it is fairly mild for this type of game, but there are a few enemy types where the level of violence increases. The player can use a decent number of firearms to shoot enemies. These will almost all result in some blood, but it is much more noticeable on the standard projectile weapons, since the flare from the energy weapons tends to hide the blood. This will happen for most of the enemies the player attacks. If an enemy is particularly large or hearty, the player will likely use rapid-fire shots or shotgun rounds which will create a significant amount of blood. However, all blood quickly disappears no matter the quantity. There are two types of small, roach-like enemies that will try to swarm the player from time to time. When the player kills these enemies, they will always explode into a small shower of blood and body parts. These parts disappear almost instantly along with the blood. This is the only example of gore that is ever present in the game.
Sexuality is not a factor in this game.
Health comes in the form of glowing yellow containers. These containers have the same virus that causes people to mutate into Chimera. For Chimera, including the main character, the virus acts as a healing agent. When the player is damaged, he can walk over one of these vials to pick it up and instantly heal. There is no animation associated with healing. There are a few locations where bottles of alcohol can be seen, but these can never be consumed.
Gambling is not a factor in this game. 3. Other Factors
There are no modding tools available for this game.
There are a number of battles where the player will have to move through or around churches. During these sequences, religious symbols can be seen. However, they are extremely easy to miss since they tend to blend into the rest of the environment.
Anti-law is not a factor in this game.
I was surprised to see that there is still an online community for this game. It wasn’t gigantic, but it was large enough to find a few matches with people still playing. Those rounds that I tried were interesting and the community seemed to be friendly despite the inherent competition.
Extreme sports are not a factor in this game.
Magic is not a factor in this game.
There are no other factors involved in this game.
1 Comment
C
5/19/2014 05:57:59 am
You should stick with this series, the quality of both the game and the violence goes up with the games.
Reply
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