Hell, it's about time. After living as an exile for four years, Jim Raynor returns to save human colonies. In the process he discovers an impending Zerg invasion and must work to prevent humanity's extinction.
1. Gameplay
Those who played the previous Starcraft game will not be disappointed. Starcraft 2 plays almost exactly like Starcraft 1, with some new units that shift the balancing. The new units do add an extra level of strategy to the game and make some maneuvers easier (while others will be much more difficult). Without getting too in-depth into the mechanics of the game (because books could be written on the subject), the player will have to learn how to develop a strategy for the short, middle, and long terms. I was pleased with many aspects of the game, but not pleased with just as many. While the gameplay was fun, it’s essentially the exact same overall feel as Starcraft 1. In case you don’t know, Starcraft 1 was released over 10 years ago, so Blizzard (the developing company) has had plenty of time to try and improve upon the old system. There are some definite improvements, especially in the graphics, but not 10 years worth of improvements. The other major problem that I have with Starcraft 2 is that it’s not a full game. Starcraft 2: Wings of Liberty is designed to be one-third of the overall game. It focuses entirely on the Terran (human) missions with a few deviancies into the Zerg (bug-like creatures) and Protoss (alien) stories. No matter how anyone tries to spin it, gamers are expected to pay $60 for one-third of a game. If you’re really into the Starcraft universe, go ahead and get this game. If you can wait a few years, consider holding off until Blizzard releases all three chapters of the series in one large box-set. You’ll save a bunch of money in the process.
Overall, I dedicated about two weeks to going through the main campaign. It wasn’t worth $60, but it was a decent experience overall.
That being said, even players who have a decent idea of how to control their units and what systems work will meet some difficult points, especially with the final battle. The final battle was an extremely difficult struggle that I failed a few times before getting everything right. I eventually gave in and looked up some strategies online. The strategies made things a lot easier, but even then it was still difficult. Other than this, there was very little that was frustrating in the game. 2. Parental Notices
The distance from the overall playing field reduces the personal nature of the violence, reducing the “quality” of the violence in the game. However, the quantity of the violence is greater than that of the average shooter.
First, Kerrigan is the queen of the Zerg. She was a terran who was infested by the Zerg, so while she does have some bug-like features (i.e. her weird hair tendrils), she is primarily humanoid. Her natural body armor covers most of her parts, but it's still somewhat sensual. Secondly, there is a sort of holographic stripper in the cantina of the ship. It’s never used for anything and just seems to be an extra element to make the area seem like it’s meant to entertain men, but it is there.
Secondly, there is a power for Terran marines called the “stimpack”. It decreases the amount of health the marines have in exchange for temporarily increasing their movement and attack speeds. The icon indicates that the stimpack is some sort of injection (probably like epinephrine).
3. Other Factors
In Starcraft 1, the custom maps were completely unregulated, which led to some “adult” (albeit childish) game-types. However, Blizzard has been cracking down on the content within mods, so I would be surprised if any adult content was approved. My searches have returned no adult mods or maps, so this shouldn’t be a problem.
The anti-law elements will get extreme in some cases. For example, one mission gives players a choice between helping a convict (and his friends) escape from a prison or help the local government crack down on the prison riot. If the player chooses to help the inmates, he must help them orchestrate a mass jailbreak.
In short, many of the players who play Starcraft 2 are extremely good. When gamers play games professionally (yes, there are professional gaming leagues), one of the most popular games to play is Starcraft. Players who are not professional gamers may find themselves seriously outclassed by the other players. Starcraft 2 does have some systems to prevent a total annihilation of a new player. New players can play unranked practice matches with other new players. They get 50 matches in these practice matches before they’re thrown into the real thing. However, don’t think that players can simply pick up Starcraft 2 and be able to compete in the practice matches. Starcraft 2 has a very, very complex system that players will have to deeply understand in order to be even somewhat competitive. Not only do players have to understand the general advantages / disadvantages of the three races, but players who understand the advantages of each individual unit of every race will be far more competitive than players who do not take the time to learn about their forces. Playing the main campaign will help in some ways but only in small areas. Some players will be able to excel in Starcraft 2’s online community, but the vast majority will find themselves losing many more matches than they win.
However, since the player is never able to actually get in these vehicles, I don’t consider these to be “extreme sports”.
However, I have some doubts about this. Since powers based in biology or technology are not magic, I can’t definitively say that magic is involved. In fact, if I had to lean one way or the other I would say that the vast majority of the Protoss abilities that seem magical are only so because they are based on advanced technology. For example, Protoss buildings are able to create units by opening up warp gates to summon them from other worlds. While the entire process seems magical (summoning creatures), the act itself is not magical since the Protoss use the technology they have to bring creatures from one point to another.
The Zerg do have the ability to infest humans, making them into weird human/bug hybrid zombies. Kerrigan, one of the main antagonists, is an infected Terran. She’s featured in a number of the cutscenes. However, most of the infested Terrans in the game are not particularly distinguishable. They’re noticeable, but not as much “human” as “humanoid”.
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